Source filmmaker

Source Filmmaker Википедия

Source Filmmaker

Source is a 3D video game engine developed by Valve Corporation as the successor of GoldSrc . It debuted with Counter-Strike: Source in June 2004, followed shortly by Half-Life 2 , and has been in active development since. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. [1] The successor, Source 2, was officially announced in March 2015. The first game to use it was Dota 2 , being ported over from Source in September 2015. [2] [3] [4]

Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack 's Quake engine . Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2 ". [5] Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: [6]

Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects [7] and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Ipion technology bought out by Havok to drive its internal physics engine, [8] [9] and Miles Sound System and Bink Video respectively for music and video playback. [10]

Source Filmmaker on Steam

The Source Filmmaker is offered to Steam users under the terms of the Steam Subscriber Agreement. The following additional terms apply: http://www.sourcefilmmaker.com/sfm_subscription_agreement/

 

Source Filmmaker

Source ( рус. «Источник» ) — игровой движок , разработанный компанией Valve Corporation и используемый ею для создания собственных компьютерных игр . Впервые был использован в Half-Life 2 и Counter-Strike: Source , вышедших в 2004 году .

История разработки движка Source берет своё начало в 1998 году : когда разработчики завершали работу над первой игрой своей студии, Half-Life , они поняли, что существуют наработки, которые бы им хотелось внедрить в её движок, но решили не рисковать, вводя новые решения в почти готовую игру, и разделить код движка:

Таким образом, название Source стали использовать для описания нового движка, а GoldSource стало названием предыдущего поколения технологии. Стоит отметить, что название в дословном переводе означает «источник», однако слово source также употребляется в словосочетании source code — исходный код .

The SFM Blog. Here we’ll be sharing news, tips and tricks about all things relating to our storytelling tool, the Source Filmmaker . Because it’s the tool we use ...

The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Because the SFM uses the …

Source Filmmaker - The Source Filmmaker (SFM) is the movie-making tool built and used by us here at Valve to make movies inside the Source game engine. Because …

Source is a 3D video game engine developed by Valve Corporation as the successor of GoldSrc . It debuted with Counter-Strike: Source in June 2004, followed shortly by Half-Life 2 , and has been in active development since. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. [1] The successor, Source 2, was officially announced in March 2015. The first game to use it was Dota 2 , being ported over from Source in September 2015. [2] [3] [4]

Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack 's Quake engine . Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2 ". [5] Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community: [6]

Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects [7] and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Ipion technology bought out by Havok to drive its internal physics engine, [8] [9] and Miles Sound System and Bink Video respectively for music and video playback. [10]

The Source Filmmaker is offered to Steam users under the terms of the Steam Subscriber Agreement. The following additional terms apply: http://www.sourcefilmmaker.com/sfm_subscription_agreement/

The Source Filmmaker software is a powerful way to create, edit, and animate your film projects. SFM works directly through Valve games so you can recreate events that happen in the games as well as create your own scenarios using your favorite characters.

Valve is the producing backing of games like Half-Life and Team Fortress 2. If you loved the games, or even just like the animation of the characters, then this is the program for you. Source Filmmaker offers great animation in bringing the characters to life in a myriad of different settings that are available at your control and discretion.

The software has a lot of controls and settings. This is great because it means a huge selection of options for the filmmaker. However, this also makes it a difficult program to initially become accustomed to. Unfortunately, a huge downside is that there are no internal tutorials built by the producers. You can look online and there are a plethora of resources there that will help beginners learn the controls. However, it's a shame that Source Filmmaker itself isn't more attuned to the needs of its customers.

Tags: source, filmmaker,

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The Source Filmmaker software is a powerful way to create, edit, and animate your film projects. SFM works directly through Valve games so you can recreate events that happen in the games as well as create your own scenarios using your favorite characters.

Valve is the producing backing of games like Half-Life and Team Fortress 2. If you loved the games, or even just like the animation of the characters, then this is the program for you. Source Filmmaker offers great animation in bringing the characters to life in a myriad of different settings that are available at your control and discretion.

The software has a lot of controls and settings. This is great because it means a huge selection of options for the filmmaker. However, this also makes it a difficult program to initially become accustomed to. Unfortunately, a huge downside is that there are no internal tutorials built by the producers. You can look online and there are a plethora of resources there that will help beginners learn the controls. However, it's a shame that Source Filmmaker itself isn't more attuned to the needs of its customers.

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Source Filmmaker on Steam
Source Filmmaker on Steam

 
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